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Low Poly 3D Modeling in Blender

You're reading from   Low Poly 3D Modeling in Blender Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Length 318 pages
Edition 1st Edition
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Author (1):
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Samuel Sullins Samuel Sullins
Author Profile Icon Samuel Sullins
Samuel Sullins
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender FREE CHAPTER 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

Materials for the mushroom

Creating materials for the mushroom will be a little more challenging than for the tree since the mushroom is a complete object and needs different materials on different parts of the object. You want to put a red material on the top of the mushroom and a different color on the stem.

Blender makes this possible using something called material slots. Each slot holds one material. An object can have as many slots as it needs.

Each slot is assigned to a set of faces. The slot’s material will be applied to those faces.

For our exercise, our mushroom will have two slots. One slot will have a red material, and it’ll be assigned to all of the faces that form the top of the mushroom. The second slot will be assigned to the stem part of the model, and it’ll use a different material.

Open up the Blender file for the mushroom you built in Chapter 5.

First, we’ll set up two different material slots on the mushroom. One slot...

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