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Low Poly 3D Modeling in Blender

You're reading from   Low Poly 3D Modeling in Blender Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Length 318 pages
Edition 1st Edition
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Author (1):
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Samuel Sullins Samuel Sullins
Author Profile Icon Samuel Sullins
Samuel Sullins
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender FREE CHAPTER 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

Modeling the tree

Time for some action!

You’re going to build your first project in Blender – a simple 3D tree. You’ll use many of the tools and techniques that you just read about. This project is simple, so it’s the perfect place to start. Here’s what you’ll have when you’re done:

Figure 3.13 – The tree we’ll make

Figure 3.13 – The tree we’ll make

We’ll start with the easy part – the trunk of the tree.

First, let’s get set up:

  1. Open a new Blender file.
  2. Delete everything in the file.
  3. Now, press Shift + A to add a new Cylinder object.
Figure 3.14 – Adding a cylinder

Figure 3.14 – Adding a cylinder

  1. Open the Operator menu in the lower-left corner and lower the Vertices number to 8. This cylinder is the beginning of the tree trunk.
Figure 3.15 – Changing the Vertices count

Figure 3.15 – Changing the Vertices count

  1. If you take a look at the N menu, you’ll see that...
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