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LiveCode Mobile Development Beginner's Guide (2nd Edition)

You're reading from   LiveCode Mobile Development Beginner's Guide (2nd Edition) Create interactive mobile apps for Android and iOS with LiveCode

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Product type Paperback
Published in May 2015
Publisher
ISBN-13 9781849699655
Length 256 pages
Edition 1st Edition
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Authors (2):
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Colin Holgate Colin Holgate
Author Profile Icon Colin Holgate
Colin Holgate
Joel W Gerdeen Joel W Gerdeen
Author Profile Icon Joel W Gerdeen
Joel W Gerdeen
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Toc

Table of Contents (10) Chapters Close

Preface 1. LiveCode Fundamentals FREE CHAPTER 2. Getting Started with LiveCode Mobile 3. Building User Interfaces 4. Using Remote Data and Media 5. Making a Jigsaw Puzzle Application 6. Making a Reminder Application 7. Deploying to Your Device A. Extending LiveCode Index

The story so far…

"The Long and Winding Road" was the last single to be released by the Beatles and it would make a good title for a book describing what it took to get LiveCode working on mobile devices! As soon as there were apps on iPhone, RunRev was developing a way to publish apps on iPhone from LiveCode. Then, in April 2010, Steve Jobs wrote this infamous article on Flash, which you can find at:

http://www.apple.com/hotnews/thoughts-on-flash/

Adobe was also developing a way to publish apps on iPhone from Flash Professional, but as part of Apple's determination to not allow Flash-based apps to be usable on iPhone, the App Store submission rules were changed, forbidding developers from using any tool other than Xcode to publish apps.

Some tools continued to be in a gray area because they used Xcode to do the final publishing. GameSalad and Unity apps continued to be published and did well in the App Store. RunRev tried to convince Apple to allow LiveCode (which...

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