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Libgdx Cross-platform Game Development Cookbook

You're reading from   Libgdx Cross-platform Game Development Cookbook Harness LibGDX to create cross-platform 2D games with more than 75 practical recipes covering everything from AI to building LibGDX Bitmap fonts

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Product type Paperback
Published in Oct 2014
Publisher
ISBN-13 9781783287291
Length 516 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (15) Chapters Close

Preface 1. Diving into Libgdx FREE CHAPTER 2. Working with 2D Graphics 3. Advanced 2D Graphics 4. Detecting User Input 5. Audio and File I/O 6. Font Rendering 7. Asset Management 8. User Interfaces with Scene2D 9. The 2D Maps API 10. Rigid Body Physics with Box2D 11. Third-party Libraries and Extras 12. Performance and Optimizations 13. Giving Back Index

Introduction

Audio plays an essential role in building a game's atmosphere. Every single title that intends to immerse you in its world puts a great deal of attention on sound effects and music, especially in classic horror games. You are in a corridor, it is dark, and you can barely see. The appropriate combination of sounds will make you want to turn off the console immediately, in a good way. Moreover, sound also gives the player feedback and extra information of the game world. It is important to let the player know that their actions have a consequence, even during menu navigation. Every time they tap, swing, or use an element, there should be some kind of audio cue confirming the interaction has taken place.

This chapter tackles how to add both sound effects and background music to your Libgdx applications in an effective manner. We will start from the ground up so as to end with more complex creations such as dynamic and spatial sound effects.

Later in the chapter, we will dive...

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