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Learning Windows 8 Game Development

You're reading from   Learning Windows 8 Game Development Windows 8 brings touchscreens to the tablet and PC. This book will show you how to develop games for both by following clear, hands-on examples. Takes your C++ skills into exciting areas of 3D development.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849697446
Length 244 pages
Edition 1st Edition
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Author (1):
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Michael Quandt Michael Quandt
Author Profile Icon Michael Quandt
Michael Quandt
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Chapter 5. Tilting the World

We now have a game in place. The user can fly up and down the screen, shooting at the enemies and destroying them for points. Barring some polish this could be considered complete; however, there are very many benefits that come with a Windows Store app, so over the next few chapters we will take a look at some of them and consider what we can use to improve our game and make it just a bit more unique.

Sensors such as the accelerometer, gyroscope, and GPS allow many new opportunities for games and applications in today's mobile world. By adding in GPS support you can give games the ability to know where the player is, enabling augmented reality or location-based game design that enters new territory. Adding in orientation sensors allows for richer input for games, and even new classes of games that take advantage of the positioning of the device in newer ways.

Over the course of this chapter we will look at the different sensors available to you...

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