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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Toc

Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Time for action – importing an image into the Animation Editor


The game file to import and load for this session is 5961_05_01.stencyl.

Before proceeding with the following steps, we must ensure that we have downloaded the file 5961_05_monkey_angel_actor.png from this book's download page on the Packt Publishing website at www.packtpub.com, and have saved it into a folder on our hard disk so that we can easily locate it when required.

Note

Some of the smaller buttons used in this session are represented by onscreen icons and are not labeled with a text description. Hovering the mouse over any button will display a tooltip stating the button's function.

  1. Display the monkey actor in the Animation Editor by clicking on the Dashboard tab, then selecting Actor Types, and double-clicking on the Stencyl Book Monkey icon.

  2. Ensure that the Appearance button at the upper-center of the main panel (shown in the following screenshot) is selected; we should see the existing monkey animations in the Animations...

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