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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

Drawing with Android Canvas


So far, we have been using the Android UI designer to implement all our graphics. This is fine when all we need are objects such as buttons and text.

It is true that there is more to the Android UI elements than we have explored so far. For example, we know we can do a lot more with the Animation class, and we very briefly saw that we can assign any image we like to represent one of the UI elements.

As an example, we could assign game characters such as spaceships to UI elements and animate them.

However, if we want smoothly moving spaceships with accurate collision detection, cute characters, and gruesome baddies with multiframe, cartoon-like animation, then we are going to need to move away from predefined UI elements.

We are going to need to start looking at and designing with individual pixels, lines, bitmaps, and sprite sheets. Fortunately, as you might have guessed, Android has some classes to make this nice and easy for us. We will be learning how to get started...

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