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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

Life after destruction – persistence


Okay, this is not as heavy as it sounds, but it is an important topic when making games. You have probably noticed that the slightest thing can reset our math game, such as an incoming phone call, a battery that ran flat, or even tilting the device to a different orientation.

When these events occur, we might like our game to remember the exact state it was in so that when the player comes back, it is in exactly the same place as they left off. If you were using a word-processing app, you would definitely expect this type of behavior.

We are not going to go to that extent with our game, but as a bare minimum, shouldn't we at least remember the high score? This gives the player something to aim for, and most importantly, a reason to come back to our game.

An example of persistence

Android and Java have many different ways to achieve persistence of data, from reading and writing to files to setting up and using whole databases through our code. However, the...

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