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Learning D3.js 5 Mapping

You're reading from   Learning D3.js 5 Mapping Build cutting-edge maps and visualizations with JavaScript

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781787280175
Length 298 pages
Edition 2nd Edition
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Tools
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Authors (3):
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Thomas Newton Thomas Newton
Author Profile Icon Thomas Newton
Thomas Newton
Oscar Villarreal Oscar Villarreal
Author Profile Icon Oscar Villarreal
Oscar Villarreal
Lars Verspohl Lars Verspohl
Author Profile Icon Lars Verspohl
Lars Verspohl
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Toc

Table of Contents (13) Chapters Close

Preface 1. Gathering Your Cartography Toolbox FREE CHAPTER 2. Creating Images from Simple Text 3. Producing Graphics from Data - the Foundations of D3 4. Creating a Map 5. Click-Click Boom! Applying Interactivity to Your Map 6. Finding and Working with Geographic Data 7. Testing 8. Drawing with Canvas and D3 9. Mapping with Canvas and D3 10. Adding Interactivity to Your Canvas Map 11. Shaping Maps with Data - Hexbin Maps 12. Publishing Your Visualization with GitHub Pages

Drawing the world on a Canvas

Let’s start drawing a globe. This is straightforward, very much building on the preceding chapter.

Setting up

First, you will create a few variables required for initialization. We’ll come back to this list as the application grows, but, for now, it’s lean:

var width = 960,
height = 600,
projectionScale = height / 2.1,
translation = [width / 2, height / 2];

You are setting the width and height of the Canvas as well as the scale and the translation of the globe. Each projection has their own ideal starting scale. You can play with this number to find the right scale. You will use the width and height straight away, setting up the Canvas and its context:

var canvas...
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