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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Using methods in a script

There are two reasons for using methods in a script:

  • To provide behavior to a GameObject
  • To create reusable sections of code

Note

All of the executable code in a script is in methods.

The first purpose of a method is to work with the member variables of the class. The member variables store data that's needed for a Component to give a GameObject its behavior. The whole reason for writing a script is to make a GameObject do something interesting. A method is the place we make the behavior come to life.

The second purpose of a method is to create code blocks that will be used over and over again. You don't want to be writing the same code over and over. Instead, you place the code into a code block and give it a name so you can call it when needed.

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