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Learning C# by Developing Games with Unity 2019
Learning C# by Developing Games with Unity 2019

Learning C# by Developing Games with Unity 2019: Code in C# and build 3D games with Unity , Fourth Edition

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Profile Icon Harrison Ferrone
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€18.99 per month
Full star icon Full star icon Full star icon Full star icon Empty star icon 4 (23 Ratings)
Paperback Mar 2019 342 pages 4th Edition
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€17.99 €26.99
Paperback
€32.99
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Renews at €18.99p/m
Arrow left icon
Profile Icon Harrison Ferrone
Arrow right icon
€18.99 per month
Full star icon Full star icon Full star icon Full star icon Empty star icon 4 (23 Ratings)
Paperback Mar 2019 342 pages 4th Edition
eBook
€17.99 €26.99
Paperback
€32.99
Subscription
Free Trial
Renews at €18.99p/m
eBook
€17.99 €26.99
Paperback
€32.99
Subscription
Free Trial
Renews at €18.99p/m

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Learning C# by Developing Games with Unity 2019

Section 1: Programming Foundations and C#

This section will introduce you to the Unity development environment, the fundamentals of programming, and the C# language from the ground up. By the end of this section, you'll know your way around Unity and have the foundational knowledge necessary to start creating a simple game.

The following chapters will be covered in this section:

  • Chapter 1, Getting to Know Your Environment
  • Chapter 2, The Building Blocks of Programming
  • Chapter 3, Diving into Variables, Types, and Methods
  • Chapter 4, Control Flow and Collection Types
  • Chapter 5, Working with Classes, Structs, and OOP
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Key benefits

  • Beginner's guide to getting started with software development concepts from a macro level
  • Leverage the power of the latest C# in solving the complex programming problems
  • Learn to script and customize your 3D games and implement animation techniques to make them engaging

Description

Learning to program in today’s technical landscape can be a daunting task, especially when faced with the sheer number of languages you have to choose from. Luckily, Learning C# with Unity 2019 removes the guesswork and starts you off on the path to becoming a confident, and competent, programmer using game development with Unity. You’ll start off small by learning the building blocks of programming, from variables, methods, and conditional statements to classes and object-oriented systems. After you have the basics under your belt you’ll explore the Unity interface, creating C# scripts, and translating your newfound knowledge into simple game mechanics. Throughout this journey, you’ll get hands-on experience with programming best practices and macro-level topics such as manager classes and flexible application architecture. By the end of the book, you’ll be familiar with intermediate C# topics like generics, delegates, and events, setting you up to take on projects of your own.

Who is this book for?

The book caters to developers and programmers who want to get started with C# programming in a fun and engaging manner. Anyone who wants to build games and script in C# language and Unity can take this book up. No prior programming or Unity experience is required.

What you will learn

  • Understand programming fundamentals with practice examples in C#
  • Explore the interface and features of Unity 2019
  • Learn C# programming syntax from scratch
  • Create a game design document and prototype level
  • Explore intermediate programming topics and best practices
  • Implement game mechanics, interactions, and UI elements with C#

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Mar 30, 2019
Length: 342 pages
Edition : 4th
Language : English
ISBN-13 : 9781789532050
Vendor :
Unity Technologies
Languages :
Tools :

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Product Details

Publication date : Mar 30, 2019
Length: 342 pages
Edition : 4th
Language : English
ISBN-13 : 9781789532050
Vendor :
Unity Technologies
Languages :
Tools :

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Table of Contents

19 Chapters
Section 1: Programming Foundations and C# Chevron down icon Chevron up icon
Getting to Know your Environment Chevron down icon Chevron up icon
The Building Blocks of Programming Chevron down icon Chevron up icon
Diving into Variables,Types, and Methods Chevron down icon Chevron up icon
Control Flow and Collection Types Chevron down icon Chevron up icon
Working with Classes, Structs, and OOP Chevron down icon Chevron up icon
Section 2: Scripting Game Mechanics in Unity Chevron down icon Chevron up icon
Getting Your Hands Dirty with Unity Chevron down icon Chevron up icon
Movement, Camera Controls, and Collisions Chevron down icon Chevron up icon
Scripting Game Mechanics Chevron down icon Chevron up icon
Basic AI and Enemy Behavior Chevron down icon Chevron up icon
Section 3: Leveling Up Your C# Code Chevron down icon Chevron up icon
Revisiting Types, Methods, and Classes Chevron down icon Chevron up icon
Exploring Generics, Delegates, and Beyond Chevron down icon Chevron up icon
The Journey Continues Chevron down icon Chevron up icon
Completed Game Files Chevron down icon Chevron up icon
Supplementary Classes Chevron down icon Chevron up icon
Pop Quiz Answers Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
(23 Ratings)
5 star 56.5%
4 star 13%
3 star 8.7%
2 star 17.4%
1 star 4.3%
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Pino d'Angio Jun 28, 2019
Full star icon Full star icon Full star icon Full star icon Full star icon 5
As a newcomer to Unity and C#, I soon realized I needed a guide to hold my hand through the learning curve, rather than trying to make sense of bits of information randomly picked on Unity and Microsoft .NET sites. This book did precisely that for me even although I sometimes struggled to keep up the pace, especially in chapter 5 Working with Classes, Structs, and OOP. But it all started to sink in after a couple reviews.I use this book in tandem with another book long on game development but short on explaining the logic behind its scripts, so they complement each other perfectly.On another note, I did not find any editing issues in the book, all the example scripts worked as intended without throwing any compiling errors. Another goodie, in the Chapter Next Steps, the author points to many useful references to current Unity and C# resources and forums.From my beginner perspective, money well spent.
Amazon Verified review Amazon
Kelsey Betzelberger Jan 06, 2020
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I started this book as a complete beginner to programming. I really just wanted a way to explore game development as a hobby without getting overwhelmed by the amount of information out there. This is exactly what I got and I can’t wait to start creating my own games and content! Highly recommend.
Amazon Verified review Amazon
Hunter Marquis Oct 31, 2019
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book quickly introduces C# syntax, as well as programmjng concepts and best practices in an easy to understand manner. All without getting bogged down in too many technicalities in which someone new to programming could easily get lost or discouraged. Practical example implementations are provided to really bring the presented information into context.I was excited to see the inclusion of various design patterns that are often times overlooked in game programming but are quite important.Although touching on alot of basics, even intermediate game programmers will come away with something new and valuable.A great book, I highly recommend!
Amazon Verified review Amazon
Billy Canterberry Oct 09, 2019
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Awesome book. Gets you adjusted slowly and logically at a pace that doesn't overwhelm you until everything becomes clear and next thing you know you're getting the hang of it with solid potential.
Amazon Verified review Amazon
Basel May 07, 2019
Full star icon Full star icon Full star icon Full star icon Full star icon 5
A great introduction to basic C# syntax, especially for someone coming from another programming language (in my case, Swift). This was my first time using Visual Studio and Unity and the book made how to get through the process simple. The author kept topics to the point and always broke down code examples when necessary. The sample projects were simple but worked well for explaining concepts in a hands-on way. I was able to go through everything step by step and then had an immediate example project which fleshed out any areas that I was confused on still. As they say, the quickest way to learn is through doing and this book capitalizes on that concept. If I had one comlaint it would be for the lack of intermediate topics, although that's to be expected from an intro book. I also appreciated the author's personal flair and style added. Not many technical books and/or authors do that.
Amazon Verified review Amazon
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