Summary
In this chapter, we reinforced our understanding of the need for cloud-based solutions for the games we develop in Lumberyard. While this requirement is not unique to Lumberyard, it is uniquely easy to integrate cloud-based solutions using Lumberyard and AWS. We reviewed how to enable the Cloud Canvas gem in our game. We also created credentials and created an IAM user. You gained experience with the Canvas Resource Manager. In addition, you gained insight into the Amazon S3 and used it to create a data bucket. We concluded the chapter with a brief discussion on the Amazon S3 API, REST, and SOAP.
In the next chapter, you will be introduced to Twitch, the AWS that allows people to watch live game streaming. You will also learn how to implement Twitch functionality for in-game user interactions. Key concepts will include Twitch JoinIn and Twitch ChatPlay.