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Learning AWS Lumberyard Game Development

You're reading from   Learning AWS Lumberyard Game Development Create stunning 3D multiplayer games with integrated cloud-based features

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Length 268 pages
Edition 1st Edition
Languages
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Toc

Table of Contents (13) Chapters Close

Preface 1. Welcome to the Lumberyard FREE CHAPTER 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Getting started


In order to learn how to create a gameplay using Lumberyard, we will start by opening a complete game. Amazon has a few samples that can be downloaded from the Lumberyard downloads page as well as some that are part of the game engine download. The following steps will configure the Lumberyard Editor to use the SamplesProject already installed with Lumberyard:

  1. Launch the Lumberyard Project Configurator. If you do not have the shortcut icon on your desktop, you will be able to find the app in the dev\Bin64 folder of your Lumberyard install.

  2. In the Project Configurator, select the SamplesProject icon.

    In the Project Configurator, click the Set as default button. This will make our newly selected game the default. This ensures we have ready access to the game's assets from within Lumberyard.

  3. The Asset Processor will immediately start processing the game's assets. This can take a few minutes.

    Note

    You do not need to close the Asset Processor window. The processor will run...

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