Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning Android Game Development

You're reading from   Learning Android Game Development A Beginner's guide to developing popular Android games

Arrow left icon
Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781785880957
Length 238 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Nikhil Malankar Nikhil Malankar
Author Profile Icon Nikhil Malankar
Nikhil Malankar
Arrow right icon
View More author details
Toc

Creating a pyramid 3D object

Now that you have understood how to define shapes and render objects on screen, it will be comparatively easier to create our 3D object. We will follow almost the same procedure as we did to create our triangle. We will create our pyramid right besides our triangle; let's begin.

Defining the shape

As we've learned from the previous part, we will first create a class of our pyramid in order to define our shape. So create a file Pyramid.java to define the shape of our pyramid object.

Our pyramid has five faces, so we will require five vertices to draw our pyramid. So after you create your Pyramid.java, we will define our vertices, as follows:

//Package name of our game

public class Pyramid {
private float[] vp = { // 5 vertices...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime