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Learn Three.js

You're reading from   Learn Three.js Programming 3D animations and visualizations for the web with HTML5 and WebGL

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788833288
Length 528 pages
Edition 3rd Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (14) Chapters Close

Preface 1. Creating Your First 3D Scene with Three.js 2. The Basic Components that Make Up a Three.js Application FREE CHAPTER 3. Working with Light Sources in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Points and Sprites 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Render Postprocessing 12. Adding Physics and Sounds to Your Scene 13. Other Books You May Enjoy

Rendering to a canvas and using it as a texture

In this section, we will look at two different examples. First, we will look at how you can use the canvas to create a simple texture and apply it to a mesh, and after that, we'll go one step further and create a canvas that can be used as a bump map, using a randomly generated pattern.

Using the canvas as a texture

In the first example, we will use the Literally library (from http://literallycanvas.com/) to create an interactive canvas that you can draw on; see the bottom-left corner in the following screenshot. You can view this example at 09-canvas-texture. The following screenshot shows the example:

Anything that you draw on this canvas is directly...

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