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Learn Three.js

You're reading from   Learn Three.js Programming 3D animations and visualizations for the web with HTML5 and WebGL

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788833288
Length 528 pages
Edition 3rd Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (14) Chapters Close

Preface 1. Creating Your First 3D Scene with Three.js 2. The Basic Components that Make Up a Three.js Application FREE CHAPTER 3. Working with Light Sources in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Points and Sprites 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Render Postprocessing 12. Adding Physics and Sounds to Your Scene 13. Other Books You May Enjoy

Working with the camera

Three.js has a number of camera controls you can use to control the camera throughout a scene. These controls are located in the Three.js distribution and can be found in the examples/js/controls directory. In this section, we'll look in more detail at the following controls:

Name

Description

FirstPersonControls

These are controls that behave like those in first-person shooters. Move around with the keyboard and look around with the mouse.

FlyControls

These are flight simulator-like controls. Move and steer with the keyboard and the mouse.

TrackBallControls

These are the most-used controls, allowing you to use the mouse (or the trackball) to easily move, pan, and zoom around the scene. Note that if you use OrtographicCamera, you can use OrtographicTrackBallControls, which are specifically made to...

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