Preface
Over the last couple of years, Blender has surged in popularity due to the 2.8 release, which completely changed the user interface. Not only are thousands of people downloading Blender every day but many big studios such as EA Games, Infinity Ward, and Ubisoft have also taken notice and started using it as well. This open source, cross-platform software has everything a 3D creation suite should have. Modeling, rigging, animation, rendering, compositing, motion tracking, game creation, and what this book is all about – simulating physics – are just a taste of what can be done using Blender!
Physics simulations in 3D have become standard in movies, games, and animation. Most explosions, crashes, destruction, fire, and liquid effects are all done on the computer. In this book, we will be covering the five main simulation types in Blender, which are fluid simulation (including fire, smoke, and liquid), soft bodies, cloth, rigid bodies, and dynamic paint. We will be going through each one in detail, and there will be hands-on projects for each simulation type. By the end, you should have a good grasp of every simulation in Blender and feel confident to use them for your own Visual Effects (VFX) projects and animations!