Summary
And there it is! We have now learned everything there is to know about the rigid body simulation in Blender! Hopefully, at this point, you have a grasp of all the cool and unique things that can be created using this system! Once again, let’s recap so that we remember everything we covered!
First, we discussed what the rigid body simulation is and what you need to know to get started. After that, we jumped into the settings and learned about Active and Passive objects, collision shapes, and much more! Next up was the Rigid Body World tab, and how you can use that panel to set the length, the speed, and how to bake the simulation! Another thing we learned about is the Rigid Body Object menu and how you can copy settings from one rigid body to another! Finally, we ended this chapter by understanding every type of constraint there is in the simulation.
The rigid body simulation is probably one of the most useful simulations there is. It can be applied to so many different...