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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (13) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 12. Other Books You May Enjoy

Building the UI


At this point, we want to give the user the ability to clear a scene and turn off the planes. The planes are helpful to identify surfaces we can drop objects onto, but they really distract from the experience. We will do this by building a dead simple UI with a couple of buttons. Fortunately, Unity has a very powerful UI system called uGUI, which will allow us to quickly do this. Open up the Unity editor to the Main scene and follow along:

  1. Click on an open area of the Hierarchy window to ensure that your selection is cleared. We do this to avoid attaching objects to other objects mistakenly.
  2. From the menu, select GameObject | UI | Canvas. Name the new object as UI and ensure that the properties for this object match the Inspector window in the following excerpt:

Setting the properties of a new UI canvas

  1. The settings we use on this Canvas allow our child UI objects to scale automatically with screen size based on a specific resolution. If we didn't do this, our UI controls would...
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