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LaTeX Graphics with TikZ

You're reading from   LaTeX Graphics with TikZ A practitioner's guide to drawing 2D and 3D images, diagrams, charts, and plots

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781804618233
Length 304 pages
Edition 1st Edition
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Author (1):
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Stefan Kottwitz Stefan Kottwitz
Author Profile Icon Stefan Kottwitz
Stefan Kottwitz
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Table of Contents (18) Chapters Close

Preface 1. Chapter 1: Getting Started with TikZ 2. Chapter 2: Creating the First TikZ Images FREE CHAPTER 3. Chapter 3: Drawing and Positioning Nodes 4. Chapter 4: Drawing Edges and Arrows 5. Chapter 5: Using Styles and Pics 6. Chapter 6: Drawing Trees and Graphs 7. Chapter 7: Filling, Clipping, and Shading 8. Chapter 8: Decorating Paths 9. Chapter 9: Using Layers, Overlays, and Transparency 10. Chapter 10: Calculating with Coordinates and Paths 11. Chapter 11: Transforming Coordinates and Canvas 12. Chapter 12: Drawing Smooth Curves 13. Chapter 13: Plotting in 2D and 3D 14. Chapter 14: Drawing Diagrams 15. Chapter 15: Having Fun with TikZ 16. Index 17. Other Books You May Enjoy

Using the Hobby algorithm for smoothly connecting points

John Hobby, the creator of the MetaPost graphic language, developed an algorithm for drawing a curve through a given set of points. That’s similar to the previous section’s approach because it internally creates a list of cubic Bézier curves. The curves are parameterized in order to be joined together very smoothly. This provides very pleasing results. It’s not about perfect approximation; it’s about very smooth curves.

For us, it’s just another syntax with a different result. First, load the hobby library:

\usetikzlibrary{hobby}

Now, we set up a plot with start and end coordinates and two intermediate coordinates. We will take a few coordinates we used for Figure 12.5 to get a comparable result. The main difference is that we use hobby as a plot option:

\draw plot[hobby] coordinates { (-3,-2.4) (-1.3,0.86)
  (1.3,-0.86) (3,2.4)};

Compile it, and you get a curve...

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