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Kivy Cookbook

You're reading from   Kivy Cookbook Enhance your skills in developing multi-touch applications with Kivy

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781783987382
Length 246 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Hugo Solis Hugo Solis
Author Profile Icon Hugo Solis
Hugo Solis
Hugo Solis Hugo Solis
Author Profile Icon Hugo Solis
Hugo Solis
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Toc

Table of Contents (11) Chapters Close

Preface 1. Kivy and the Kv Language FREE CHAPTER 2. Input, Motion, and Touch 3. Events 4. Widgets 5. Graphics – Canvas and Instructions 6. Advanced Graphics – Shaders and Rendering 7. The API in Detail 8. Packaging our Apps for PC 9. Kivy for Mobile Devices Index

Evolving to the touchscreen

In this recipe, we are evolving to the touchscreen. Here, you will see the basic differences between the mouse and the touchscreen. This will give us more options than with the mouse device.

Getting ready

For this recipe, we will use the Kv language for the design of the widgets, so make sure that you are confident with it and refresh your knowledge if necessary. Also, this recipe will use the common button and label widgets for reference. Obviously, to get more benefit, a touchscreen device is useful to run the code.

How to do it…

Perform the following steps:

  1. In the KV file, declare the button and the label:
    <MyW>:
        Button:
            id: button1
            text: 'Hello'
        Label:
            id: label1
            pos: 100, 100
            text: 'My label before press the screen'
  2. In the class of the widget in the Python code, we need to override the method on_touch_down
  3. Change the button text with the information in touch.button
  4. Change the label text...
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