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jQuery Game Development Essentials

You're reading from   jQuery Game Development Essentials Learn how to make fun and addictive multi-platform games using jQuery with this book and ebook.

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849695060
Length 244 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Selim Arsever Selim Arsever
Author Profile Icon Selim Arsever
Selim Arsever
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Table of Contents (17) Chapters Close

jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. jQuery for Games 2. Creating Our First Game FREE CHAPTER 3. Better, Faster, but not Harder 4. Looking Sideways 5. Putting Things into Perspective 6. Adding Levels to Your Games 7. Making a Multiplayer Game 8. Let's Get Social 9. Making Your Game Mobile 10. Making Some Noise Index

Associating data with DOM elements


Let's say you create a div element for each enemy in your game. You will probably want to associate them to some numerical value, like their life. You may even want to associate an object if you're writing object-oriented code.

jQuery provides a simple method to do this, that is, .data(). This method takes a key and a value. If you later call it with only the key, it will return the value. For example, the following code associates the numerical value 3 with the key "numberOfLife" for the element with ID enemy3.

 $("#enemy3").data("numberOfLife", 3);

You may be thinking, "Why shouldn't I simply store my values directly on the DOM element?". There is a very good answer for that. By using .data(), you completely decouple your value and the DOM, which will make it way easier to avoid a situation where the garbage collector doesn't free the memory associated with the DOM of a removed element because you're still holding some cyclic reference to it somewhere.

If you defined some values using the HTML5 data attribute (http://ejohn.org/blog/html-5-data-attributes/), the .data() function retrieves them too.

However, you have to keep in mind that making calls to this function has some performance cost, and if you have many values to store for an element, you may want to store all of them in an object literal associated with a single key instead of many values, each associated with their own key.

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