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JavaScript Projects for Kids

You're reading from   JavaScript Projects for Kids Gear up for a roller-coaster ride into the world of JavaScript and programming with this easy-to-follow, fun, and entertaining project-based guide

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Product type Paperback
Published in Jan 2016
Publisher Packt
ISBN-13 9781785287176
Length 188 pages
Edition 1st Edition
Languages
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Author (1):
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Syed Omar Faruk Towaha Syed Omar Faruk Towaha
Author Profile Icon Syed Omar Faruk Towaha
Syed Omar Faruk Towaha
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Toc

Draw the canvas


We will draw our canvas by adding the following function to our app.init.js file:

APP.canvas.Init = function () {
  APP.canvas = document.getElementById("main_canvas");
  APP.canvas.width = APP.MAP_WIDTH * APP.CELL_WIDTH;
  APP.canvas.height = APP.MAP_HEIGHT * APP.CELL_HEIGHT;
  APP.context = APP.canvas.getContext("2d");
  APP.context.fillStyle = APP.BG_COLOR;
  APP.context.fillRect(0, 0, APP.canvas.width, APP.canvas.height);
};

The app.key_handler.js file

Now, in the app.key_handler.js file, we will write our code to give the player the ability to move our rat using the keyboard. The code should look similar to the following:

APP.Keydown_Handler = function (event) {
  "use strict";
  var KEYS = {
    /* We will initialize the arrow keys first. 37 = left key, 38 
      = up key, 39 = right key and 40 = down key. */
    LEFT    : 37,
    UP      : 38,
    RIGHT   : 39,
    DOWN    : 40
  }; 
  /* This switch-case will handle the key pressing and the rat's 
    movement. */
  switch...
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