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iOS Game Programming Cookbook

You're reading from   iOS Game Programming Cookbook Over 45 interesting game recipes that will help you create your next enthralling game

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781784398255
Length 300 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. iOS Game Development FREE CHAPTER 2. SpriteKit 3. Animations and Texture 4. Particle System and Game Performance 5. Adding Music to iOS Games and an Introduction to iCloud 6. Physics Simulation 7. Adding Reality to Games 8. Introduction to Game Math and Physics 9. Autonomous Moving Agents 10. 3D Game Programming with OpenGL 11. Getting Started with Multiplayer Games 12. Implementing Multiplayer Games Index

Adding animations using a texture atlas

We have already learned about animations even before learning how to use textures for loading images from App Bundle. As we have a texture atlas (that is, a larger combined image), we will be loading the images by that texture atlas. All sprites added in the FSMyScene file are loaded by the images from the App Bundle, so now we will be loading all the images by the texture atlas in the sprite. Lastly, some animations will be applied to them using the texture atlas to load the images.

Getting ready

Before starting with the animations using a texture atlas to load images, we should know the process of creating a texture atlas using a combination of images and doing some animations of changing frame after a fixed delay. So here we will be doing the same animation of coin rotation we did earlier, but now using a texture atlas. This recipe will be called Adding animations using a texture atlas. After that we will animate a bunch of coins from one end to...

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