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HTML5 Web Application Development By Example : Beginner's guide

You're reading from   HTML5 Web Application Development By Example : Beginner's guide Learn how to write rich, interactive web applications using HTML5 and CSS3 through real-world examples. In a world of proliferating platforms and devices, being able to create your own ‚Äúgo-anywhere‚Äù applications gives you a significant advantage.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849695947
Length 276 pages
Edition 1st Edition
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Tools
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Author (1):
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Jody Gustafson Jody Gustafson
Author Profile Icon Jody Gustafson
Jody Gustafson
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Table of Contents (13) Chapters Close

Preface 1. The Task at Hand FREE CHAPTER 2. Let's Get Stylish 3. The Devil is in the Details 4. A Blank Canvas 5. Not So Blank Canvas 6. Piano Man 7. Piano Hero 8. A Change in the Weather 9. Web Workers Unite 10. Releasing an App into the Wild A. Pop Quiz Answers Index

Time for action – exporting an image


We can draw pictures with our Canvas Pad application, but what's the point if we can't save them? HTML5 doesn't have the capability to save files directly to the user's file system because of the security risks. So our options on the client side are pretty limited. We can save the data to localStorage or we can open the image in a new browser window, where the user can save the image using the browser's Save option. We will do the latter because it allows the user to get a real image file they can use.

You can get the image data as a URL from a canvas by calling the toDataURL() method on the canvas element itself (not the context). Then you can open the image URL in another window using window.open(). Let's add a Save button to our toolbar and set the data-action attribute to "save":

<button data-action="save">Save</button>

Next let's add a check for the action in the switch statement of the toolbarButtonClicked() method. When the Save button...

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