Section 3 – Scripting Level Interactivity with C#
Now that we have a fully graphically implemented prototype level, its time to add more interactivity to it by scripting with simple C# code.
This section comprises the following chapters:
- Chapter 14, Introduction to C# and Visual Scripting
- Chapter 15, Implementing Movement and Spawning
- Chapter 16, Physics Collisions and Health System
- Chapter 17, Win and Lose Condition
- Chapter 18, Scripting the UI, Sounds, and Graphics
- Chapter 19, Implementing Game AI for Building Enemies
- Chapter 20, Scene Performance Optimization