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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788832564
Length 512 pages
Edition 1st Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (21) Chapters Close

Preface 1. An Introduction to Inheritance and Polymorphism FREE CHAPTER 2. Class and Function Templates 3. Memory Ownership 4. Swap - From Simple to Subtle 5. A Comprehensive Look at RAII 6. Understanding Type Erasure 7. SFINAE and Overload Resolution Management 8. The Curiously Recurring Template Pattern 9. Named Arguments and Method Chaining 10. Local Buffer Optimization 11. ScopeGuard 12. Friend Factory 13. Virtual Constructors and Factories 14. The Template Method Pattern and the Non-Virtual Idiom 15. Singleton - A Classic OOP Pattern 16. Policy-Based Design 17. Adapters and Decorators 18. The Visitor Pattern and Multiple Dispatch 19. Assessments 20. Other Books You May Enjoy

Visiting complex objects

In the last section, we saw how the Visitor pattern allows us to add new operations to the existing hierarchy. In one of the examples, we visited a complex object that contained pointers to other objects. The visitor iterated over these pointers, in a limited way. We are now going to consider the general problem of visiting objects that are composed of other objects, or objects that contain other objects and build up to the demonstration of a working serialization/deserialization solution at the end.

Visiting composite objects

The general idea of visiting complex objects is quite straightforward—when visiting the object itself, we generally do not know all the details of how to handle each...

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