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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788832564
Length 512 pages
Edition 1st Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (21) Chapters Close

Preface 1. An Introduction to Inheritance and Polymorphism FREE CHAPTER 2. Class and Function Templates 3. Memory Ownership 4. Swap - From Simple to Subtle 5. A Comprehensive Look at RAII 6. Understanding Type Erasure 7. SFINAE and Overload Resolution Management 8. The Curiously Recurring Template Pattern 9. Named Arguments and Method Chaining 10. Local Buffer Optimization 11. ScopeGuard 12. Friend Factory 13. Virtual Constructors and Factories 14. The Template Method Pattern and the Non-Virtual Idiom 15. Singleton - A Classic OOP Pattern 16. Policy-Based Design 17. Adapters and Decorators 18. The Visitor Pattern and Multiple Dispatch 19. Assessments 20. Other Books You May Enjoy

Chapter 16

  • What is the Strategy pattern?

The Strategy pattern is a behavioral pattern that allows the user to customize a certain aspect of the behavior of the class by selecting an algorithm that implements this behavior from a set of provided alternatives, or by providing a new implementation.

  • How is the Strategy pattern implemented at compile time using C++ generic programming?

While the traditional OOP Strategy applies at runtime, C++ combines generic programming with the Strategy pattern in a technique known as policy-based design. In this approach, the primary class template delegates certain aspects of its behavior to the user-specified policy types.

  • What types can be used as policies?

In general, there are almost no restrictions on the policy type, although the particular way in which the type is declared and used imposes certain restrictions by convention. For...

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