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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Working with bone poses

In this recipe, we will download a model with animations and a model without any animations. We will extract the animations from the model with animations and put them into the model without animations.

Getting ready

For this recipe, click the + button to the right of the Euler scene we just completed to add a new scene. In the Scene tab, click 3D Scene. Click on the word Scene in the main menu next to Project, then select Save Scene As, and name it Bones.

How to do it…

First, we are going to download our two models from https://free3d.com/:

  1. Go to https://free3d.com/user/renderpeople and download the FBX files of Nathan Animated 003 Walking and Eric Rigged 001 to your computer and unzip the files into folders named Nathan and Eric.
  2. Click and drag the two folders into the FileSystem tab in Godot.
  3. Left-click on the arrow to the left of the Nathan folder to open the folder.
  4. Double left-click on rp_nathan_animated_003_walking...
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