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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
Languages
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Using directional sound in 3D

In this recipe, we will attach an AudioStreamPlayer3D node to a cylinder and create a player. When the player moves toward the cylinder, the sound file will play and get louder as the player gets closer.

Getting ready

For this recipe, open Godot 4 and start a new project called Chapter 7. In the Scene tab, click on 3D to add a 3D scene. Click on Scene in the main menu next to Project, then select Save Scene As, and name the scene Audio3D.

How to do it…

Let’s first start by making a ground, a post, a player, and a camera. After that, we will add the AudioStreamPlayer3D node to the post and AudioListener to the player:

  1. Left-click the three vertical dots to the left of the Transform view on the viewport toolbar.
  2. Add Sun and Environment to the scene by left-clicking the Add Environment to Scene button at the bottom while holding down the Shift key.
  3. Left-click on the Node3D node and then + in the Scene tab. In the Create...
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