Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

Arrow left icon
Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
Arrow right icon
View More author details
Toc

Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity 2. Baking Cupcake Towers FREE CHAPTER 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Implementing the sugar meter


If in the previous section we have seen how the sweet-tooth pandas can defeat the player, now it's time to give the player a way to stop them. The first step is to have enough sugar to build cupcakes towers. As such, we need a sugar meter to keep track of the amount of sugar that the player possesses.

As we have seen in our design, this will be a number, and not a bar like the health. Therefore, even if the concepts are similar, the implementation is slightly different.

Creating and place

The process for creating the sugar meter is similar to the health bar, so let's start to create a new Image, parented with the Canvas, named Sugar_Meter. As a Sprite, you can use the ui_sugar_meter file in the Graphic/UI folder. Place it, and scale it if necessary, in the scene to match the following screenshot:

Next, create a Text component, parent it to Sugar_Meter, and name it Sugar_Meter_Text. You can set the font and the color that you prefer. At the end you should have something...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image