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Gamification for Product Excellence

You're reading from  Gamification for Product Excellence

Product type Book
Published in Sep 2023
Publisher Packt
ISBN-13 9781837638383
Pages 350 pages
Edition 1st Edition
Languages
Authors (2):
Mike Hyzy Mike Hyzy
Profile icon Mike Hyzy
Bret Wardle Bret Wardle
Profile icon Bret Wardle
View More author details

Table of Contents (15) Chapters

Preface 1. Chapter 1: Gamification Basics 2. Chapter 2: Gamification for Product Managers 3. Chapter 3: Gamification Frameworks and Experts 4. Chapter 4: Understanding Your User 5. Chapter 5: Game Mechanics and Psychology 6. Chapter 6: Designing a Gamification Strategy 7. Chapter 7: Implementing Your Gamification 8. Chapter 8: Challenges and Limitations in Gamification 9. Chapter 9: Selling Your Gamification Strategy 10. Chapter 10: Gamifying Your Product Development Processes 11. Chapter 11: Case Studies and Best Practices 12. Chapter 12: The Future of Gamification 13. Index 14. Other Books You May Enjoy

Game Mechanics and Psychology

We have discussed gamification history, methodologies, and understanding your users, but what about the actual gamification mechanics? What things can you, as a product development professional, implement to make your product more engaging? The short answer is a lot!

We will discuss several popular ways game mechanics are used outside of games in this chapter, but this is not meant to be an exhaustive list. The best way to understand how to create fun is simply to get out and try some things. This chapter will give a lot of examples of where that exploration may start.

In this chapter, we will cover the following topics:

  • Reward systems
  • Progress tracking
  • Narrative and storytelling
  • Social engagement
  • Game psychology
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