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Gamification for Product Excellence

You're reading from  Gamification for Product Excellence

Product type Book
Published in Sep 2023
Publisher Packt
ISBN-13 9781837638383
Pages 350 pages
Edition 1st Edition
Languages
Authors (2):
Mike Hyzy Mike Hyzy
Profile icon Mike Hyzy
Bret Wardle Bret Wardle
Profile icon Bret Wardle
View More author details

Table of Contents (15) Chapters

Preface 1. Chapter 1: Gamification Basics 2. Chapter 2: Gamification for Product Managers 3. Chapter 3: Gamification Frameworks and Experts 4. Chapter 4: Understanding Your User 5. Chapter 5: Game Mechanics and Psychology 6. Chapter 6: Designing a Gamification Strategy 7. Chapter 7: Implementing Your Gamification 8. Chapter 8: Challenges and Limitations in Gamification 9. Chapter 9: Selling Your Gamification Strategy 10. Chapter 10: Gamifying Your Product Development Processes 11. Chapter 11: Case Studies and Best Practices 12. Chapter 12: The Future of Gamification 13. Index 14. Other Books You May Enjoy

Gamification Frameworks and Experts

As we discussed in Chapter 1, the concepts behind gamification go back a long way. And because of that, many have built frameworks and other thought processes around several of the concepts that game design touches. There is no single framework that is applicable across the board; you must find the bits and pieces that work for your product. Having a basic understanding of the frameworks that exist can help you find the pieces that make sense for you. Throughout this chapter, you will learn about several existing frameworks and key individuals within the field of gamification design.

We will cover the following main topics:

  • Gamification frameworks and methodologies
  • Additional players in the game
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