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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – understanding the ChessView class


This is a chapter about doing graphics, so it is high time to focus on displaying our chess game. Our widget currently displays nothing, and our first task is going to be to show a chess board with rank and column symbols and fields colored appropriately.

By default, the widget does not have any proper size defined and we will have to fix that by implementing sizeHint(). However, to be able to calculate the size, we have to decide how big a single field on the board is going to be. Therefore, in ChessView, you should declare a property containing the size of the field, as shown:

Q_PROPERTY(QSize fieldSize 
           READ fieldSize WRITE setFieldSize 
           NOTIFY fieldSizeChanged)

To speed up coding, you can position the cursor over the property declaration, hit the Alt + Enter combination, and choose the Generate missing Q_PROPERTY members fixup from the pop-up menu. Creator will provide minor implementations for the getter and setter...

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