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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt 2. Installation FREE CHAPTER 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Using OpenGL in immediate mode

We will start with the most basic approach that's called immediate mode. In this mode, no additional setup of OpenGL buffers or shaders is required. You can just supply a bunch of geometric primitives and get the result right away. Immediate mode is now deprecated because it works much slower and is less flexible than more advanced techniques. However, it's so much easier than them that basically every OpenGL tutorial starts with describing the immediate mode calls. In this section, we'll show how to perform some simple OpenGL drawing with very little code. A more modern approach will be covered in the next section of this chapter.

Time for action – Drawing a triangle using Qt and OpenGL

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