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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

Serialization system in Unity

When developing a game, adding a reliable content saving and loading feature is a critical part of the development process. If you're using a game engine editor, such as the Unity engine editor, you'll also need some common editor features, such as undo, saving editor settings, and more. All of this, whether the game saves or loads content at runtime, or whether the developer uses the editor to develop the game, is built on serialization.

What is Unity's serialization system?

So, what is serialization? According to Wikipedia, the definition of serialization is the process of translating a data structure or object state into a format that can be stored or transmitted and reconstructed later. The opposite operation is deserialization.

In Unity, there are three serialization formats, namely the following:

  • Binary serialization
  • YAML serialization
  • JSON serialization

YAML and binary serialization in Unity

Assets...

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