Chapter 9: Testing, Debugging, and Performance
In this book, we've built an entire game using two tools to test our logic – that is, a compiler and our eyes. If the game doesn't compile, it's broken, and if Red Hat Boy (RHB) doesn't look right, it's broken – simple enough. Fortunately, the compiler provides a lot of tools to make sure we don't make mistakes. Let's be honest, though – it's not enough.
Developing a game can be a long process, especially if you're a hobbyist. When you only have 4 hours to work on it in a given week, they can't all be spent fighting the same bug. To ensure our game works, we need to test it, find mistakes, and make sure it's not too slow. That's what we're going to be doing here.
In this chapter, we will cover the following topics:
- Creating automated tests
- Debugging the game
- Measuring performance with the browser
After completing this chapter...