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Game Development with Rust and WebAssembly

You're reading from   Game Development with Rust and WebAssembly Learn how to run Rust on the web while building a game

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781801070973
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Eric Smith Eric Smith
Author Profile Icon Eric Smith
Eric Smith
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Getting Started with Rust, WebAssembly, and Game Development
2. Chapter 1: Hello WebAssembly FREE CHAPTER 3. Chapter 2: Drawing Sprites 4. Part 2: Writing Your Endless Runner
5. Chapter 3: Creating a Game Loop 6. Chapter 4: Managing Animations with State Machines 7. Chapter 5: Collision Detection 8. Chapter 6: Creating an Endless Runner 9. Chapter 7: Sound Effects and Music 10. Chapter 8: Adding a UI 11. Part 3: Testing and Advanced Tricks
12. Chapter 9: Testing, Debugging, and Performance 13. Chapter 10: Continuous Deployment 14. Chapter 11: Further Resources and What's Next? 15. Other Books You May Enjoy

Chapter 3: Creating a Game Loop

In the first two chapters, we focused on getting an application built, an environment set up, and graphics on a screen without concerning ourselves with creating an actual functioning game. There's no interactivity here, and no straightforward way to add more characters without copying and pasting more code. In this chapter, that will change, with the addition of a game loop and keyboard events, but first, we're going to need to restructure the code to make it ready for our new features. Be prepared to dig in – this is going to be a busy chapter.

We're going to cover the following:

  • Minimal architecture for games
  • Creating a game loop
  • Adding a keyboard input
  • Moving Red Hat Boy

By the end of the chapter, we'll have a mini-game engine that's ready to be extended with new features and process input.

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