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Game Development Patterns with Unity 2021

You're reading from   Game Development Patterns with Unity 2021 Explore practical game development using software design patterns and best practices in Unity and C#

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Product type Paperback
Published in Jul 2021
Publisher Packt
ISBN-13 9781800200814
Length 246 pages
Edition 2nd Edition
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Author (1):
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David Baron David Baron
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David Baron
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Table of Contents (22) Chapters Close

Preface 1. Sections 1: Fundamentals
2. Before We Begin FREE CHAPTER 3. The Game Design Document 4. A Short Primer to Programming in Unity 5. Section 2: Core Patterns
6. Implementing a Game Manager with the Singleton 7. Managing Character States with the State Pattern 8. Managing Game Events with the Event Bus 9. Implement a Replay System with the Command Pattern 10. Optimizing with the Object Pool Pattern 11. Decoupling Components with the Observer Pattern 12. Implementing Power-Ups with the Visitor Pattern 13. Implementing a Drone with the Strategy Pattern 14. Using the Decorator to Implement a Weapon System 15. Implementing a Level Editor with Spatial Partition 16. Section 3: Alternative Patterns
17. Adapting Systems with an Adapter 18. Concealing Complexity with a Facade Pattern 19. Managing Dependencies with the Service Locator Pattern 20. About Packt 21. Other Books You May Enjoy

Benefits and drawbacks of the Command pattern

These are some of the benefits of the Command pattern:

  • Decoupling: The pattern permits the decoupling of the object that invokes the operation from the one that knows how to execute it. This layer of separation allows the addition of an intermediary that will be able to bookkeep and sequence operations.
  • Sequencing: The Command pattern facilitates the process of queuing user inputs, which permits the implementation of undo/redo features, macros, and command queues.

This is a potential drawback of the Command pattern:

  • Complexity: It takes numerous classes to implement this pattern as each command is a class in itself. And it takes a good understanding of the pattern to maintain code built with it. In most cases, this is not an issue, but if you are using the Command pattern without a specific goal in mind, it can become an unnecessary layer of complexity and verbosity in your code base.
Benefits and drawbacks are usually contextual...
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