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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Character Lip Syncing and Vocals

character lip syncing is a powerful tool for any game that needs to showcase character dialog. Traditionally, most character lip-syncing is rendered by animators to pre-recorded vocal tracks. While this works well and is still the method preferred by some, being able to dynamically lip sync a character reduces the need for animation entirely. Character lip syncing, on its own, is an advanced concept we could spent several chapters on. However, for our purposes, we are going to show just what is possible by extending the audio visualization techniques we developed in the last chapter and applying them to character lip syncing. Along the way we are going to get familiar with lip-syncing best practices and ultimately how these techniques can be applied to other environments, characters, or languages.

For this chapter, we going to extend the knowledge...

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