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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Who this book is for

This book is for developers. You should be familiar with any object-oriented programming language: if you understand variables, functions, classes, and objects, this book is for you.

The programming language used in Flutter is Dart. If you've never seen Dart before, don't worry: basic knowledge of languages like Java, C#, Kotlin, Swift, or JavaScript will be enough to follow along with the projects in this book. Dart is an extremely intuitive language for developers, with a smooth learning curve.

This book is not a Dart course, but throughout the book, and in particular in Chapter 1, Hello Flutter, you'll get all you need to get started with Dart as well.

To sum it up, if you have some knowledge of any object-oriented programming language, and want to start building great mobile or web apps with Flutter, this book is for you!

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