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Expert Delphi

You're reading from   Expert Delphi Robust and fast cross-platform application development

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781805121107
Length 424 pages
Edition 2nd Edition
Languages
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Authors (2):
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Marco Cantù Marco Cantù
Author Profile Icon Marco Cantù
Marco Cantù
Paweł Głowacki Paweł Głowacki
Author Profile Icon Paweł Głowacki
Paweł Głowacki
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Toc

Table of Contents (21) Chapters Close

Preface 1. Part 1: Building Blocks FREE CHAPTER
2. Chapter 1: Fasten Your Seat Belts 3. Chapter 2: Mind Your Language 4. Chapter 3: Packing Up Your Toolbox 5. Chapter 4: Using the Parallel Programming Library 6. Part 2: Going Mobile
7. Chapter 5: Playing with FireMonkey 8. Chapter 6: FireMonkey in 3D 9. Chapter 7: Building User Interfaces with Style 10. Chapter 8: Working with Mobile Operating Systems 11. Chapter 9: Desktop Apps and Mobile Bridges 12. Part 3: From Data to Services
13. Chapter 10: Embedding Databases 14. Chapter 11: Integrating with Web Services 15. Chapter 12: Building Mobile Backends 16. Chapter 13: Easy REST API Publishing with RAD Server 17. Chapter 14: App Deployment 18. Chapter 15: The Road Ahead 19. Index
20. Other Books You May Enjoy

Deploying to app stores

You have built your app and tested it on multiple different devices with different versions of supported mobile operating systems, and now you feel that you are ready to make it available in an app store.

Before submitting your app, you need to have artwork in place and a number of screenshots from different devices that you plan to support. You might want to ask a professional graphic artist to provide them with the required app artwork, including app icons and splash screens.

Let’s go through the steps of publishing your app to different mobile app stores. As an example, we are going to use an updated version of the MyMoleculeHero demo app that Paweł had written and published. The app is a 3D chemical molecule viewer that reads data from a Protein Data Bank (PDB) file format and generates models made of spheres and cylinders, which can be watched from different points of view.

The app uses the techniques described in Chapter 6 of this...

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