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Event-Driven Architecture in Golang
Event-Driven Architecture in Golang

Event-Driven Architecture in Golang: Building complex systems with asynchronicity and eventual consistency

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Event-Driven Architecture in Golang

Introduction to Event-Driven Architectures

Event-driven architecture (EDA) is the foundational design of an application’s communication of state changes around an asynchronous exchange of messages called events. The architecture allows applications to be developed as a highly distributed and loosely coupled organization of components. Probably predominantly, the most well-known arrangement of components today is the microservices architecture for applications.

Our world is made up of events—they’re happening everywhere around us. A simple act of waking up in the morning becomes an event the instant it occurs. The same goes for the act of purchasing a book. Whether or not it was recorded that way in some database, somewhere, it was considered an event. Since it has occurred, several other operations might have sprung from it.

Just as companies looked at microservices a decade ago to address issues such as web-scale, EDA is gaining in interest and proponents of continuing that journey to help with global-scale.

It is my goal in this chapter to introduce you to the concepts and components of EDA and its applications that we will be using to demonstrate what EDA has to offer. We’ll also be taking a grounded look at the benefits and reasons to use EDA and the challenges you’re likely to encounter when starting a new greenfield project or adding select concepts and components to an existing project.

Whether you’re looking to start a new project with an event-driven approach or looking to break up a monolithic application into modules or further into microservices, this book will give you the information and patterns necessary to implement EDA where you need it.

In this chapter, we’re going to cover the following main topics:

  • An exchange of facts
  • The MallBots application
  • Benefits of EDA
  • Challenges of EDA

Technical requirements

We will be developing using Go and using Docker to run our application within containers. Visit the following to locate installers for your operating system:

Go 1.17 or higher is required to run the code from this book.

An exchange of facts

Three different uses or patterns exist that can be called EDA individually or altogether, as follows:

  • Event notifications
  • Event-carried state transfer
  • Event sourcing

In this book, we will be covering each of these patterns, going over their uses and both when to use them and when you might not.

Event notifications

Events can be used to notify something has occurred within your application. A notification event typically carries the absolute minimum state, perhaps even just the identifier (ID) of an entity or the exact time of the occurrence of their payload. Components that are notified of these events may take any action they deem necessary. Events might be recorded locally for auditing purposes, or the component may make calls back to the originating component to fetch additional relevant information about the event.

Let’s see an example of PaymentReceived as an event notification in Go, as follows:

type PaymentReceived struct {
    PaymentID string
}

Here is how that notification might be used:

Figure 1.1 – PaymentReceived as an event notification

Figure 1.1 – PaymentReceived as an event notification

Figure 1.1 shows the PaymentReceived notification being received by two different services. While ServiceA only needed to be notified of the event, ServiceB will require additional information and must make a call back to the Payments service to fetch it.

Event-carried state transfer

Event-carried state transfer is an asynchronous cousin to representational state transfer (REST). In contrast with REST’s on-demand pull model, event-carried state transfer is a push model where data changes are sent out to be consumed by any components that might be interested. The components may create their own local cached copies, negating any need to query the originating component to fetch any information to complete their work.

Let’s see an example of PaymentReceived as an event-carried state transfer, as follows:

type PaymentReceived struct {
    PaymentID    string
    CustomerID   string
    OrderID      string
    Amount       int
}

In this example for event-carried state transfer, we’ve included some additional IDs and an amount collected, but more detail could be added to provide as much detail as possible, as illustrated in the following diagram:

Figure 1.2 – PaymentReceived as an event-carried state change

Figure 1.2 – PaymentReceived as an event-carried state change

When the PaymentReceived event is sent with additional information, it changes how downstream services might react to it. We can see in Figure 1.2 that ServiceB no longer needs to call the Payments service because the event it has received already contains everything it requires.

Event sourcing

Instead of capturing changes as irreversible modifications to a single record, those changes are stored as events. These changes or streams of events can be read and processed to recreate the final state of an entity when it is needed again.

When we use event sourcing, we store the events in an event store rather than communicating them with other services, as illustrated in the following diagram:

Figure 1.3 – Payment data recorded using event sourcing

Figure 1.3 – Payment data recorded using event sourcing

In Figure 1.3, we see the entire history of our data is kept as individual entries in the event store. When we need to work with a payment in the application, we would read all the entries associated with that record and then perform a left fold of the entries to recreate the final state.

Core components

You will observe that four components are found at the center of all event patterns, as illustrated in the following diagram:

Figure 1.4 – Event, queue, producer, and consumer

Figure 1.4 – Event, queue, producer, and consumer

Event

At the heart of EDA is the event. In EDA terms, it is an occurrence that has happened in the application. The event itself is in the past and it is an immutable fact. Some examples of events are customers signing up for your services, payments being received for orders, or failed authentication attempts for an account.

With EDA, the consumers of these events may know nothing about what caused the production of these events or have any relationship or connection with them, but only with the event itself.

In most languages, events are simple value objects that contain state. An event is equal to another if all the attributes are the same. In Go, we would represent an event with a simple struct, such as this one for PaymentReceived:

type PaymentReceived struct {
    PaymentID string
    OrderID   string
    Amount    int
}

Events should carry enough data to be useful in capturing the change in the application state that they’re meant to communicate. In the preceding example, we might expect that this event is associated with some payment, and the specific payment is identified by the queue name or as some metadata passed along with the event instead of the PaymentID field in the body of the event being necessary.

The amount of information required to include in an event’s payload matters to all events, the event notification, the event-carried state transfer, and for the changes recorded with event sourcing.

Queues

Queues are referred to by a variety of terms, including bus, channel, stream, topic, and others. The exact term given to a queue will depend on its use, purpose, and sometimes vendor. Because events are frequently—but not always—organized in a first-in, first-out (FIFO) fashion, I will refer to this component as a queue.

Message queues

The defining characteristic of a message queue is its lack of event retention. All events put into a message queue have a limited lifetime. After the events have been consumed or have expired, they are discarded.

You can see an example of a message queue in the following diagram:

Figure 1.5 – Message queue

Figure 1.5 – Message queue

A message queue is useful for simple publisher/subscriber (pub/sub) scenarios when the subscribers are actively running or can retrieve the events quickly enough.

Event streams

When you add event retention to a message queue, you get an event stream. This means consumers may now read event streams starting with the earliest event, from a point in the stream representing their last read position, or they can begin consuming new events as they are added. Unlike message queues, which will eventually return to their default empty state, an event stream will continue to grow indefinitely until events are removed by outside forces, such as being configured with a maximum stream length or archived based on their age.

The following diagram provides an example of an event stream:

Figure 1.6 – Event stream

Figure 1.6 – Event stream

When you need retention and the ability to replay events, an event stream should be used instead of a message queue.

Event stores

As the name implies, an event store is an append-only repository for events. Potentially millions of individual event streams will exist within an event store. Event stores provide optimistic concurrency controls to ensure that each event stream maintains strong consistency. In contrast to the last two queue examples, an event store is typically not used for message communication.

You can see an example of an event store in the following screenshot:

Figure 1.7 – Event store

Figure 1.7 – Event store

Event stores are used in conjunction with event sourcing to track changes to entities. The top three rows of Figure 1.7 depict the event-sourcing example events from Figure 1.3.

Producers

When some state in the application has changed, the producer will publish an event representing the change into the appropriate queue. The producer may include additional metadata along with the event that is useful for tracking, performance, or monitoring. The producers of the events will publish it without knowing what the consumers might be listening to. It is essentially a fire-and-forget operation.

Consumers

Consumers subscribe to and read events from queues. Consumers can be organized into groups to share the load or be individuals reading all events as they are published. Consumers reading from streams may choose to read from the beginning of a stream, read new events from the time they started listening, or use a cursor to pick up from where they left the stream.

Wrap-up

Equipped with the types of events we will be using and the knowledge of the components of the patterns involved, let’s now look at how we’ll be using them to build our application.

The MallBots application

We’re going to be building a small application that simulates a retail experience coupled with some futuristic shopping robots. We will be building the backend services that power this application. A high-level view of the components involved is shown here:

Figure 1.8 – High-level view of the MallBots application components

Figure 1.8 – High-level view of the MallBots application components

The pitch

“We have developed incredible robots to save the time of people shopping at the mall. Customers will now have access to a kiosk that would facilitate the selection of items from available stores that customers do not wish to visit. After completing their selections, the customer is free to do other shopping or directly visit the depot and wait for their items to be brought in by robots. The customer may pay when they arrive at the depot or may choose to wait for all items to arrive before doing so. After both are done, the transaction is complete, and the customer takes their items and goes on their merry way.”

Application services

Starting with the four services—Orders, Stores, Payments, and Depot—on the right of Figure 1.8, we have the application services. These will all use events to communicate new states for triggers and notifications and will both publish them and subscribe to them. They will also have GRPC application programming interfaces (APIs) to support the API gateway layer.

API gateway services

The API gateway layer displayed down the center of Figure 1.8 will support a RESTful API for the customer kiosks, a management user interface (UI) with WebSocket subscriptions for the staff to use, and finally, a gRPC streams API for the robots. The API gateways are implemented as a demonstration of the Backend for Frontend (BFF) pattern.

The administrative BFF and the automation API gateways will create subscriptions to application events to allow delivery of state changes to clients. Note that we will not be developing API gateway services in this book.

Clients

Finally, on the left of Figure 1.8 are the expected clients, as outlined in more detail here:

  • Customer kiosks, placed near or at mall entrances for ease of use
  • An administrative web application for staff to manage the application data, process customer pickups, and take payment
  • Shopper bot clients that perform autonomous shopping tasks for the busy customers

A quick note about hexagons

You’re going to be seeing a lot of hexagons in the diagrams of this book. The services in Figure 1.8 all have some combinations of synchronous and asynchronous communication or connections, and all are drawn as hexagons, as depicted in the following diagram:

Figure 1.9 – Hexagonal representation of a service

Figure 1.9 – Hexagonal representation of a service

The API gateway and application services are all represented as hexagons with inputs (such as the API and event subscriptions, shown on the left) and the outputs (the database and event publications, on the right). This is a visual presentation of hexagonal architecture, and we will be talking more about that in Chapter 2, Supporting Patterns in Brief.

Benefits of EDA

An EDA brings several benefits to your application when compared to an application that uses only synchronous or point-to-point (P2P) communication patterns.

Resiliency

In a P2P connection as shown in the following diagram, the calling component, Orders, is dependent on the called component, Depot, being available. If the called component cannot process the operation in time, or if the called component has a fault, then that error will propagate back to the caller. Worse is a chain or tree of calls that end up with a fault somewhere far away from the original caller, causing the entire operation to fail.

If the Depot service is not responding or is failing to respond on time, then the Orders service may fail to pass on information regarding new orders:

Figure 1.10 – P2P communication

Figure 1.10 – P2P communication

In an EDA application, the components have been loosely coupled and will be set up with an event broker between them, as shown in the following diagram. A crash in an event consumer will have no impact on the event producer. Likewise, other faults (internal to the consumer) that cause it to temporarily be unable to process events again have no impact:

Figure 1.11 – Brokered event communication

Figure 1.11 – Brokered event communication

Considering the example case of the Depot service becoming overrun with work, causing it to get backed up, orders submitted by the Orders service will be processed, just a little slower. The Orders service will be unaffected and continue to take orders as they come in. Better still, if the Depot service is down entirely, then it may only cause a longer delay until it can be restarted or replaced, and the Orders service continues.

Agility

An event-driven application can be more agile in its development. Less coordination between teams is required when introducing new components to an application. The new feature team may drop in the new component without having to socialize any new API with any of the other teams.

The organization can more easily experiment with new features as an aside. A small team can stand up a new component without disrupting the work of other teams or the flow of existing processes. When the experiment is over, the team can just as easily remove the component from the application.

We can imagine that, at some point, an Analytics service could be introduced to the application. There are two ways this new service could be added. The first way is with a synchronous API (as shown in Figure 1.12) and the second is with an asynchronous event consumer (as shown in Figure 1.13).

When they choose to use the API, the team will need to coordinate with existing teams to potentially add new logic to capture data and new calls to their service. Completing this task will now require scheduling with one or more teams and will become dependent on them, as illustrated in the following diagram:

Figure 1.12 – New P2P service

Figure 1.12 – New P2P service

Components that communicate using events make it easier for new components and processes to come online without requiring coordination with the teams in charge of existing components, as shown in the following diagram:

Figure 1.13 – New brokered event service

Figure 1.13 – New brokered event service

Now, when the Analytics service team has finished its work of picking which events to consume and captures the data that it needs, it can then add it to the application immediately.

If event streams are part of your EDA application, this also has the advantage of providing new components with a complete history of events to spin up with.

User experience (UX)

With Internet of Things (IoT) devices exploding in number and millions of people having phones in their hands, users expect to be notified of the latest news and events the instant they happen. An event-driven application is already sending updates for orders, shipment notifications, and more. The organization may extend this to users more easily than a traditional synchronous-first application might allow.

Analytics and auditing

Whether you’re using event notifications, event-carried state transfer, or event sourcing, you will have ample opportunity to plug in auditing for the small changes that occur in your system. Likewise, if you’re interested in building on analytics to your application to gather business intelligence (BI) for your marketing and product teams, often one or both are an afterthought, and in a traditional or non-EDA application, you may not have the data or can only recreate a partial picture.

Challenges of EDA

Adopting EDA patterns for your application brings along some challenges that must be overcome for the application to succeed.

Eventual consistency

Eventual consistency is a challenge for any distributed application. Changes in the application state may not be immediately available. Queries may produce stale results until the change has been fully recorded. An asynchronous application might have to deal with eventual consistency issues, but without a doubt, an event-driven application certainly will.

Dual writes

Not entirely a challenge of event-driven applications alone, dual write refers to any time you’re changing the application state in two or more places during an operation. For an event-driven application, this means we are making a change locally to a database, and then we’re publishing an event either about the event or the event itself. If the events we intend to publish never make it to the event broker, then our state changes cannot be shared, and post-operation operations will never happen.

For this challenge, we have a solution that will have us publish our events into the database alongside the rest of the changes to keep the state change atomic.

This allows a second record of to-be-published events to be created, and even adds additional resiliency on top of what we got from using an event broker between components, as illustrated in the following diagram:

Figure 1.14 – Outbox pattern

Figure 1.14 – Outbox pattern

We will learn more about this challenge and solution when I introduce you to the Outbox pattern in Chapter 6, Asynchronous Connections.

Distributed and asynchronous workflows

Our third challenge involves performing complex workflows across components using events, making the workflow entirely asynchronous. When each component is coupled this way, we experience eventual consistency. Each component may not have the final state of the application when queried, but it will eventually.

This creates an issue for the UX and one for the collaboration of the components of the application involved with the operation. Each will need to be evaluated on its own to determine the correct solution for the problem.

UX

The asynchronous nature of the operation would obviously make it difficult to return a final result to the user, so the choice becomes how to handle this limitation. Solutions include but are not limited to fetching the result using polling on the client, delivering the result asynchronously using WebSockets, or creating the expectation the user should check later for the result.

Component collaboration

There are two patterns we can use to bring components together to manage workflows, as illustrated in the following diagram:

Figure 1.15 – Workflow choreography and orchestration

Figure 1.15 – Workflow choreography and orchestration

  • Choreography: The components each individually know about the work they must do, and which step comes next
  • Orchestration: The components know very little about their role and are called on to do their part by a centralized orchestrator

We will dive into the differences, some of the details to consider in choosing one over the other, and more in Chapter 8, Message Workflows.

Debuggability

Synchronous communication or P2P involves a caller and callee. This method of communication has the advantage of always knowing what was called and what made the call. We can include a request ID or some other unique ID (UID) that is passed on to each callee.

One of the disadvantages of EDA is being able to publish an event and not necessarily knowing if anything is consuming that event and if anything is done with it. This creates a challenge in tracing an operation across the application components.

We might see multiple operations unrelated to one another spring up from the same event. The process to trace back to the originating event or request becomes harder as a result. For an event-driven application, the solution is to expand on the solution used for P2P-only applications, and we will see crumbs of this solution throughout the book and discuss it in more detail in Chapter 12, Monitoring and Observability.

Testing the application using several forms of tests will be covered in Chapter 10, Testing.

Getting it right

It can be challenging for teams to think in terms of events and asynchronous interactions. Teams will need to look much more closely and know the application that they’re building better to see the small details that sometimes make up events. In Chapter 2, Supporting Patterns in Brief, we will look at some patterns that teams can use to break down the complexities of an application, and how to make managing and maintaining event-driven applications easier in the long run.

In Chapter 3, Design and Planning, we will cover tools that teams can use to break down an application into behaviors and the events associated with each one.

Big Ball of Mud with events

A Big Ball of Mud (BBoM) is an anti-pattern, where an application is haphazardly designed or planned. We can end up with one in our event-driven application just as easily with events as without and perhaps even more easily if we do not do a good job identifying behaviors and events.

Summary

In this chapter, we were introduced to EDA, the types of events, and the core components involved with each event pattern you would find in an event-driven application. I covered some of the advantages from which you could benefit with an event-driven approach, and I introduced the challenges that will be encountered with this pattern.

In the next chapter, we will cover a range of patterns that will be used in the development of the demonstration application and why we might find them useful in conjunction with the development of an event-driven application.

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Key benefits

  • Explore the benefits and tradeoffs of event-driven architectures with practical examples and use cases
  • Understand synergy with event sourcing, CQRS, and domain-driven development in software architecture
  • Build an end-to-end robust application architecture by the end of the book

Description

Event-driven architecture in Golang is an approach used to develop applications that shares state changes asynchronously, internally, and externally using messages. EDA applications are better suited at handling situations that need to scale up quickly and the chances of individual component failures are less likely to bring your system crashing down. This is why EDA is a great thing to learn and this book is designed to get you started with the help of step-by-step explanations of essential concepts, practical examples, and more. You’ll begin building event-driven microservices, including patterns to handle data consistency and resiliency. Not only will you learn the patterns behind event-driven microservices but also how to communicate using asynchronous messaging with event streams. You’ll then build an application made of several microservices that communicates using both choreographed and orchestrated messaging. By the end of this book, you’ll be able to build and deploy your own event-driven microservices using asynchronous communication.

Who is this book for?

This hands-on book is for intermediate-level software architects, or senior software engineers working with Golang and interested in building asynchronous microservices using event sourcing, CQRS, and DDD. Intermediate-level knowledge of the Go syntax and concurrency features is necessary.

What you will learn

  • Understand different event-driven patterns and best practices
  • Plan and design your software architecture with ease
  • Track changes and updates effectively using event sourcing
  • Test and deploy your sample software application with ease
  • Monitor and improve the performance of your software architecture

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Table of Contents

17 Chapters
Part 1: Event-Driven Fundamentals Chevron down icon Chevron up icon
Chapter 1: Introduction to Event-Driven Architectures Chevron down icon Chevron up icon
Chapter 2: Supporting Patterns in Brief Chevron down icon Chevron up icon
Chapter 3: Design and Planning Chevron down icon Chevron up icon
Part 2: Components of Event-Driven Architecture Chevron down icon Chevron up icon
Chapter 4: Event Foundations Chevron down icon Chevron up icon
Chapter 5: Tracking Changes with Event Sourcing Chevron down icon Chevron up icon
Chapter 6: Asynchronous Connections Chevron down icon Chevron up icon
Chapter 7: Event-Carried State Transfer Chevron down icon Chevron up icon
Chapter 8: Message Workflows Chevron down icon Chevron up icon
Chapter 9: Transactional Messaging Chevron down icon Chevron up icon
Part 3: Production Ready Chevron down icon Chevron up icon
Chapter 10: Testing Chevron down icon Chevron up icon
Chapter 11: Deploying Applications to the Cloud Chevron down icon Chevron up icon
Chapter 12: Monitoring and Observability Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

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Amazon Customer Mar 19, 2024
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Muy buen libro
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Hana Mohan Dec 01, 2023
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One of the more impactful books I've read since I started writing code in Go a year ago. I've written code for about two decades, progressively trying to get better at "engineering" reliable and performant systems. This book stands out for the quality of material, but even more so for the quality of the code available as a companion on GitHub. We ended up bringing some of it into our production application - it's that good!
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Krishnan Raghavan Aug 31, 2023
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Go is a multi-paradigm programming language. i.e. for a user to solve a problem using go, both object-oriented and functional paradigms can be used. While there are many books that help a reader understand the object-oriented paradigm of solving a problem, this book helps the reader understand the application of functional programming techniques in Go. The book starts with introducing the reader to the concept of Functional Programming. The second chapter helps the reader understand why the functions are powerful. Chapter 3 introduces the concept of Higher-Order functions. This chapter also introduces the reader to a variety of new concepts. Chapter 4 will help the reader understand how to write testable code with functions. Chapter 5 teaches the user about Immutability and how Go language helps in maintaining immutability in struct level. This chapter also explains the implications of Garbage Collection, Unit Testing, and pure Functional Programming.Chapter 6 to 8 is about using Functional programming Techniques. Chapter 6 talks about some practical implementations of Functions that leverage functional programming concepts. Chapter 7 helps the reader understand Recursion as in Functional Languages recursion takes center stage. Chapter 8 is about different methods of chaining functions in functional programming.Chapters 9 to 11 talk about Design Patterns and Functional Programming Libraries. While Chapter 9 talks about the Functional Desing Patterns, Chapter 10 teaches the reader about concurrency and how functional programming and how the same can be implemented using Go. Chapter 11 explains to the reader the different functional programming libraries that will help the reader build programs in a functional paradigm.This book expects the reader to have a basic understanding of Go and Generics in Go to understand all the topics better. Anybody who wants to understand about how to use functional programming in Go can get up and running quickly with this book. Kudos to the author Dylan Meeus for writing such a wonderful book.
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Giridhar Bhujanga Jul 07, 2023
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The concepts are clearly explained with excellent design & architecture patterns which could be applied to other languages. Whether you are a beginner or advanced Golang developer, this is a must read book when it comes to building large scale enterprise applications.
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Amazon Customer May 16, 2023
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This book gives a great overview of event-driven architecture, and it is much more about service design than it is about Golang. The first part of the book goes into how to plan an event-driven system and define events well before ever diving into the code. For anyone who is just starting in their journey in learning how to work with an event-driven system, or for experienced engineers who want to brush up on the fundamentals of asynchronous systems, this is a must-read. There is a good balance between conceptual explanations and hands-on code examples in this book. Even if Golang is not your primary language or even used at your organization, this book is easy to follow.
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Packt eBook and Licensing When you buy an eBook from Packt Publishing, completing your purchase means you accept the terms of our licence agreement. Please read the full text of the agreement. In it we have tried to balance the need for the ebook to be usable for you the reader with our needs to protect the rights of us as Publishers and of our authors. In summary, the agreement says:

  • You may make copies of your eBook for your own use onto any machine
  • You may not pass copies of the eBook on to anyone else
How can I make a purchase on your website? Chevron down icon Chevron up icon

If you want to purchase a video course, eBook or Bundle (Print+eBook) please follow below steps:

  1. Register on our website using your email address and the password.
  2. Search for the title by name or ISBN using the search option.
  3. Select the title you want to purchase.
  4. Choose the format you wish to purchase the title in; if you order the Print Book, you get a free eBook copy of the same title. 
  5. Proceed with the checkout process (payment to be made using Credit Card, Debit Cart, or PayPal)
Where can I access support around an eBook? Chevron down icon Chevron up icon
  • If you experience a problem with using or installing Adobe Reader, the contact Adobe directly.
  • To view the errata for the book, see www.packtpub.com/support and view the pages for the title you have.
  • To view your account details or to download a new copy of the book go to www.packtpub.com/account
  • To contact us directly if a problem is not resolved, use www.packtpub.com/contact-us
What eBook formats do Packt support? Chevron down icon Chevron up icon

Our eBooks are currently available in a variety of formats such as PDF and ePubs. In the future, this may well change with trends and development in technology, but please note that our PDFs are not Adobe eBook Reader format, which has greater restrictions on security.

You will need to use Adobe Reader v9 or later in order to read Packt's PDF eBooks.

What are the benefits of eBooks? Chevron down icon Chevron up icon
  • You can get the information you need immediately
  • You can easily take them with you on a laptop
  • You can download them an unlimited number of times
  • You can print them out
  • They are copy-paste enabled
  • They are searchable
  • There is no password protection
  • They are lower price than print
  • They save resources and space
What is an eBook? Chevron down icon Chevron up icon

Packt eBooks are a complete electronic version of the print edition, available in PDF and ePub formats. Every piece of content down to the page numbering is the same. Because we save the costs of printing and shipping the book to you, we are able to offer eBooks at a lower cost than print editions.

When you have purchased an eBook, simply login to your account and click on the link in Your Download Area. We recommend you saving the file to your hard drive before opening it.

For optimal viewing of our eBooks, we recommend you download and install the free Adobe Reader version 9.