Adding portals for navigation
As we saw in the Creating portals with colliders and events section in Chapter 8, where we created our portals to move between different scenes and areas of our map, they are very powerful tools for navigation. If you want to go to the other side of an area or to a completely different location, such as walking into a building or walking out of a building, you can do that by walking into a portal and being placed exactly where you need to be.
We will use the portals we created in the Creating portals with colliders and events section in Chapter 8 and expand on them so that they can be used within our VR world, allowing us to bounce from one aspect of the VR experience to another. We will start by adding a portal to go to our art gallery. After we finish the art gallery, we will move on to the VR theater and then to the demo room scene that we worked on in the first half of this book. Essentially, we will put all of the scenes we’ve worked on...