Understanding collision channels
In the previous chapter, a looked at the existing Trace Channels (Visibility and Camera) and learned how to make a custom channel. Now that you know about Trace Channels, it’s time to talk about Object Channels, also known as Object Types.
While Trace Channels are only used for Line Traces, Object Channels are used for object collision. You can specify a “purpose” for each Object
channel, much like with Trace Channels, such as Pawn, Static Object, Physics Object, Projectile, and so on. Then, you can specify how you want each Object Type to respond to all the other Object Types by blocking, overlapping, or ignoring objects of that type.
Now that we’ve taken a look at how collision works, let’s go back to the collision settings of the cube we selected in the previous chapter, where we changed its response to the Visibility Channel.
Follow these steps to learn more about collision channels:
- The cube can...