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Dynamic Story Scripting with the ink Scripting Language

You're reading from   Dynamic Story Scripting with the ink Scripting Language Create dialogue and procedural storytelling systems for Unity projects

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Product type Paperback
Published in Nov 2021
Publisher Packt
ISBN-13 9781801819329
Length 272 pages
Edition 1st Edition
Languages
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Author (1):
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Daniel Cox Daniel Cox
Author Profile Icon Daniel Cox
Daniel Cox
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Toc

Table of Contents (18) Chapters Close

Preface 1. Section 1: ink Language Basics
2. Chapter 1: Text, Flow, Choices, and Weaves FREE CHAPTER 3. Chapter 2: Knots, Diverts, and Looping Patterns 4. Chapter 3: Sequences, Cycles, and Shuffling Text 5. Chapter 4: Variables, Lists, and Functions 6. Chapter 5: Tunnels and Threads 7. Section 2: ink Unity API
8. Chapter 6: Adding and Working with the ink-Unity Integration Plugin 9. Chapter 7: Unity API – Making Choices and Story Progression 10. Chapter 8: Story API – Accessing ink Variables and Functions 11. Chapter 9: Story API – Observing and Reacting to Story Events 12. Section 3: Narrative Scripting with ink
13. Chapter 10: Dialogue Systems with ink 14. Chapter 11: Quest Tracking and Branching Narratives 15. Chapter 12: Procedural Storytelling with ink 16. Assessments 17. Other Books You May Enjoy

Dialogue loops and story knots

Writing dialogue in ink often means being aware of how it will be used with other systems. In the previous section, we investigated two approaches to using tags when writing single lines of dialogue. In this topic, we will move away from a focus on individual lines and work with the larger structures within an ink project. By inspecting two common patterns in which to present choices to a player, we will learn how knots in ink can be reused within projects to save future time and effort. The last section in this topic also includes advice for starting a new project or converting it using ink.

Because it appears most often, we will begin with a pattern that appears in the Writing dialogue in ink using tags section as part of the ink code examples using tags: click to continue.

Click to continue

Reminder

The completed project for this section can be found inside the Chapter 10 examples on GitHub under the name of Chapter10-ClickToContinue. Only...

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