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Deep Reinforcement Learning Hands-On

You're reading from   Deep Reinforcement Learning Hands-On Apply modern RL methods to practical problems of chatbots, robotics, discrete optimization, web automation, and more

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Product type Paperback
Published in Jan 2020
Publisher Packt
ISBN-13 9781838826994
Length 826 pages
Edition 2nd Edition
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Author (1):
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Maxim Lapan Maxim Lapan
Author Profile Icon Maxim Lapan
Maxim Lapan
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Table of Contents (28) Chapters Close

Preface 1. What Is Reinforcement Learning? 2. OpenAI Gym FREE CHAPTER 3. Deep Learning with PyTorch 4. The Cross-Entropy Method 5. Tabular Learning and the Bellman Equation 6. Deep Q-Networks 7. Higher-Level RL Libraries 8. DQN Extensions 9. Ways to Speed up RL 10. Stocks Trading Using RL 11. Policy Gradients – an Alternative 12. The Actor-Critic Method 13. Asynchronous Advantage Actor-Critic 14. Training Chatbots with RL 15. The TextWorld Environment 16. Web Navigation 17. Continuous Action Space 18. RL in Robotics 19. Trust Regions – PPO, TRPO, ACKTR, and SAC 20. Black-Box Optimization in RL 21. Advanced Exploration 22. Beyond Model-Free – Imagination 23. AlphaGo Zero 24. RL in Discrete Optimization 25. Multi-agent RL 26. Other Books You May Enjoy
27. Index

OpenAI Universe

The core idea underlying OpenAI Universe (available at https://github.com/openai/universe) is to wrap general GUI applications into an RL environment using the same core classes provided by Gym. To achieve this, it uses the VNC protocol to connect with the VNC server running inside the Docker (a standard method running lightweight containers) container, exposing the mouse and keyboard actions to the RL agent and providing the GUI application image as an observation.

The reward is provided by an external small rewarder daemon running inside the same container and giving the agent the scalar reward value based on this rewarder judgement. It is possible to launch several containers locally, or over the network, to gather episodes data in parallel, in the same way that we started several Atari emulators to increase the convergence of the asynchronous advantage actor-critic (A3C) method in Chapter 13, Asynchronous Advantage Actor-Critic. The architecture is illustrated...

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