Leveraging advanced parameters of ambient sounds
An obvious problem that can occur when using ambient volumes and shapes is that most ambient volumes will bleed through into your inner ambient shapes, which are being used for interior ambience.
Scenarios for this are pretty common, in which you have your player in an exterior, natural environment with birds chirping, wind gust sounds, and leaves rustling. Once the player enters a building, the exterior natural sounds should be cancelled. In the next example, we learn how to adjust for this scenario.