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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Breakpoints, watches, and code


Running CryENGINE with the Debugger attached will help us to find bugs. If the game crashes somewhere, the Debugger will come to the front and tell you in which function the error occurred.

But it is much more powerful than that!

  • You can add breakpoints everywhere in your game code. Once a breakpoint is hit, the Debugger comes to the front and you are able to step through the code.

  • Once the Debugger hits a breakpoint, you can check the values of the variables.

  • It shows you the Call Stack window to see which functions were called before it reached your breakpoint.

  • You can step through the code following each line of code.

  • And much more!

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