What makes a game?
In the previous chapter, we saw that majority of the games created on the CryENGINE SDK have historically been first-person shooters containing a mix of sandbox and directed gameplay. If you have gone so far as to purchase a book on the use of the CryENGINE 3 SDK, then I am certain that you have had some kind of idea for a game, or even improvements to existing games, that you might want to make. It has been my experience professionally that should you have any of these ideas and want to share or sell them, the ideas that are presented in a playable format, even in early prototype form, are far more effective and convincing than any PowerPoint presentation or 100-page design document.
Reducing, reusing, recycling
Good practice when creating prototypes and smaller scale games, especially if you lack the expertise in creating certain assets and code, is to reduce, reuse, and recycle. To break down what I mean:
Reduce the amount of new assets and new code you need to make
Reuse...